Sep 05, 2025 – by Alessandra Rodrigues Eismann AIUser ExperienceUser Research The factors that influence the UX of conversational AI Read more
Nov 08, 2023 – by Sarah Kempf User ExperienceUser ResearchUX Positive-UX and experience interviews Read more
Oct 30, 2020 – by Clemens Lutsch User ExperienceUXUX Design 5 things to enable a meaningful UX strategy Read more
Jun 30, 2020 – by Clemens Lutsch Human Centered DesignUser ExperienceUX 5 things you shouldn’t do when dealing with UX – decisions that make a meaningful UX strategy impossible Read more
Nov 12, 2019 – by Roman Rackwitz Game ThinkingGamificationUser Experience UX & Game Thinking: Game Changer for the Car Industry? Read more
Jul 18, 2019 – by Clemens Lutsch User ExperienceUXUX Design Digitization and User Experience – Why Smart Manufacturing redefines who is how talking with whom. Read more
Feb 13, 2019 German UPAIndustry 4.0User Experience Webinar for UX Experts: "UX in Industry" Read more
Aug 30, 2018 – by Saskia Hehl UsabilityUser ExperienceUX What everyday life teaches us about UX or: how I learned to see the (digital) world with different eyes Read more
Apr 20, 2015 – by Jonas Stallmeister Design PrinciplesDesign ProcessInteraction Design What consistency means for a cat and what it means for your interface Read more
Feb 25, 2015 – by Martin Hesseler CooperationDevelopmentInteraction Design You are a Developer? So, you are a UX Designer. Read more
Nov 11, 2014 – by Frederic Frieß Natural User InterfacesOculus RiftPrototyping Oculus Rift DK2 Read more
Sep 17, 2014 – by Laura Festl Human Centered DesignUsabilityUser Experience Of Science and Bavarian Beer Receptions – Visiting the “Mensch und Computer 2014” in Munich Read more
Feb 18, 2014 – by Jörg Niesenhaus GamificationUser Experience Gamification: Critical reflection in German media Read more
Jan 20, 2014 – by Jörg Niesenhaus EyetrackingGame UsabilityGamification Evaluation of the game experience of „Need for Speed: Rivals” Read more
Oct 06, 2013 – by Frederic Frieß Interaction DesignLabNatural User Interfaces Leap Motion – Just a kind gesture? Read more
Aug 14, 2013 – by Günter Pellner GamesUser ExperienceUser Interface Design 10 reasons why the “serious” software industry can learn from computer games in terms of user experience – Part 2 Read more
Dec 20, 2012 – by Andreas Burghart Design PrinciplesEmotionUsability “Form Follows Function” – An unclear design principle Read more
Sep 30, 2012 – by Maren Wolff Interaction DesignMicro-InteractionsPsychology Touching the desktop – Modern micro-interaction and burdens of the past Read more
Jul 31, 2012 – by Jenny Gemmell Design ProcessUsabilityUser Experience Everyday User Interface Annoyances Read more
Mar 31, 2011 – by Thomas Immich GamesUser ExperienceUser Interface Design 10 reasons why the “serious” software industry can learn from computer games in terms of user experience – Part 1 Read more